KVisDialog

class KVisDialog(title: String, styleName: String) : VisDialog, KTable

Extends VisDialog with type-safe widget builders.

Constructors

Link copied to clipboard
constructor(title: String, styleName: String)

Properties

Link copied to clipboard
val actions: Array<Action>
Link copied to clipboard
val align: Int
Link copied to clipboard
@Null
@get:Null
var background: Drawable
Link copied to clipboard
val captureListeners: DelayedRemovalArray<EventListener>
Link copied to clipboard
val cells: Array<Cell<Actor>>
Link copied to clipboard
val children: SnapshotArray<Actor>
Link copied to clipboard
Link copied to clipboard
var color: Color
Link copied to clipboard
Link copied to clipboard
val contentTable: Table
Link copied to clipboard
@Null
@get:Null
var cullingArea: Rectangle
Link copied to clipboard
Link copied to clipboard
open val <T : Actor> T.inCell: Cell<T>
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
val listeners: DelayedRemovalArray<EventListener>
Link copied to clipboard
@Null
@get:Null
var name: String
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
@Null
@get:Null
var parent: Group
Link copied to clipboard
Link copied to clipboard
val rows: Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
@get:Null
var skin: Skin
Link copied to clipboard
@Null
@get:Null
var stage: Stage
Link copied to clipboard
var style: Window.WindowStyle
Link copied to clipboard
val titleLabel: Label
Link copied to clipboard
val titleTable: Table
Link copied to clipboard
var touchable: Touchable
Link copied to clipboard
Link copied to clipboard
@Null
@get:Null
var userObject: Any
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
var x: Float
Link copied to clipboard
var y: Float

Functions

Link copied to clipboard
open override fun act(p0: Float)
Link copied to clipboard
open fun add(): Cell<Actor>
open fun <T : Actor> add(@Null p0: T): Cell<T>
open fun add(vararg p0: Actor): Table
open fun add(@Null p0: CharSequence): Cell<Label>
open fun add(@Null p0: CharSequence, p1: String): Cell<Label>
open fun add(@Null p0: CharSequence, p1: String, @Null p2: Color): Cell<Label>
open fun add(@Null p0: CharSequence, p1: String, p2: String): Cell<Label>
Link copied to clipboard
open fun addAction(p0: Action)
Link copied to clipboard
open fun addActor(p0: Actor)
Link copied to clipboard
open fun addActorAfter(p0: Actor, p1: Actor)
Link copied to clipboard
open fun addActorAt(p0: Int, p1: Actor)
Link copied to clipboard
open fun addActorBefore(p0: Actor, p1: Actor)
Link copied to clipboard
open fun addCaptureListener(p0: EventListener): Boolean
Link copied to clipboard
open fun addCloseButton()
Link copied to clipboard
open fun addListener(p0: EventListener): Boolean
Link copied to clipboard
open fun align(p0: Int): Table
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun background(@Null p0: Drawable): Table
open fun background(p0: String): Table
Link copied to clipboard
inline fun <S> KWidget<S>.basicColorPicker(style: String = defaultStyle, init: KBasicColorPicker.(S) -> Unit = {}): KBasicColorPicker
Link copied to clipboard
open fun bottom(): Table
Link copied to clipboard
inline fun <S> KWidget<S>.busyBar(style: String = defaultStyle, init: BusyBar.(S) -> Unit = {}): BusyBar
Link copied to clipboard
open fun button(p0: Button): VisDialog
open fun button(p0: String): VisDialog
open fun button(p0: Button, p1: Any): VisDialog
open fun button(p0: String, p1: Any): VisDialog
open fun button(p0: String, p1: Any, p2: VisTextButton.VisTextButtonStyle): VisDialog
Link copied to clipboard
inline fun <S> KWidget<S>.buttonBar(order: String? = null, tableInit: VisTable.(S) -> Unit = {}, init: ButtonBar.() -> Unit = {}): ButtonBar
Link copied to clipboard
open fun cancel()
Link copied to clipboard
open fun <T : Actor> T.cell(grow: Boolean, growX: Boolean, growY: Boolean, expand: Boolean?, expandX: Boolean?, expandY: Boolean?, fill: Boolean?, fillX: Boolean?, fillY: Boolean?, uniform: Boolean?, uniformX: Boolean?, uniformY: Boolean?, align: Int?, colspan: Int?, width: Float?, minWidth: Float?, preferredWidth: Float?, maxWidth: Float?, height: Float?, minHeight: Float?, preferredHeight: Float?, maxHeight: Float?, pad: Float?, padTop: Float?, padLeft: Float?, padRight: Float?, padBottom: Float?, space: Float?, spaceTop: Float?, spaceLeft: Float?, spaceRight: Float?, spaceBottom: Float?, row: Boolean): T
Link copied to clipboard
open fun center(): Table
Link copied to clipboard
open fun centerWindow(): Boolean
Link copied to clipboard
open override fun clear()
open fun clear(p0: Boolean)
Link copied to clipboard
open fun clearActions()
Link copied to clipboard
open fun clearChildren()
open override fun clearChildren(p0: Boolean)
Link copied to clipboard
open fun clearListeners()
Link copied to clipboard
open fun clip(): Table
open fun clip(p0: Boolean): Table
Link copied to clipboard
open fun clipBegin(): Boolean
open fun clipBegin(p0: Float, p1: Float, p2: Float, p3: Float): Boolean
Link copied to clipboard
open fun clipEnd()
Link copied to clipboard
open fun closeOnEscape()
Link copied to clipboard
inline fun <S> KWidget<S>.collapsible(defaultSpacing: Boolean = false, init: KCollapsible.(S) -> Unit = {}): KCollapsible
Link copied to clipboard
open fun columnDefaults(p0: Int): Cell<Actor>
Link copied to clipboard
open override fun debug(): Table
open fun debug(p0: Table.Debug): Table
Link copied to clipboard
open fun debugActor(): Table
Link copied to clipboard
open override fun debugAll(): Table
Link copied to clipboard
open fun debugCell(): Table
Link copied to clipboard
open fun debugTable(): Table
Link copied to clipboard
open fun defaults(): Cell<Actor>
Link copied to clipboard
inline fun <S> KWidget<S>.dragPane(init: KDragPane.(S) -> Unit = {}): KDragPane
Link copied to clipboard
open override fun draw(p0: Batch, p1: Float)
Link copied to clipboard
open override fun drawDebug(p0: ShapeRenderer)
Link copied to clipboard
inline fun <S> KWidget<S>.extendedColorPicker(style: String = defaultStyle, init: KExtendedColorPicker.(S) -> Unit = {}): KExtendedColorPicker
Link copied to clipboard
open fun fadeIn(): VisWindow
open fun fadeIn(p0: Float): VisWindow
Link copied to clipboard
open fun fadeOut()
open fun fadeOut(p0: Float)
Link copied to clipboard
@Null
open fun <T : Actor> findActor(p0: String): T
Link copied to clipboard
open fun fire(p0: Event): Boolean
Link copied to clipboard
@Null
open fun <T : Actor> firstAscendant(p0: Class<T>): T
Link copied to clipboard
inline fun <S> KWidget<S>.floatingGroup(init: KFloatingGroup.(S) -> Unit = {}): KFloatingGroup
Link copied to clipboard
inline fun <S> KWidget<S>.flowGroup(vertical: Boolean = false, spacing: Float = 0.0f, init: KFlowGroup.(S) -> Unit = {}): KFlowGroup
Link copied to clipboard
open fun getButtonsTable(): Table
Link copied to clipboard
@Null
open fun <T : Actor> getCell(p0: T): Cell<T>
Link copied to clipboard
open fun getChild(p0: Int): Actor
Link copied to clipboard
open fun getColumnMinWidth(p0: Int): Float
Link copied to clipboard
Link copied to clipboard
open fun getColumnWidth(p0: Int): Float
Link copied to clipboard
open fun getDebug(): Boolean
Link copied to clipboard
open override fun getMaxHeight(): Float
Link copied to clipboard
open override fun getMaxWidth(): Float
Link copied to clipboard
open override fun getMinHeight(): Float
Link copied to clipboard
open override fun getMinWidth(): Float
Link copied to clipboard
open fun getPadBottom(): Float
Link copied to clipboard
open fun getPadBottomValue(): Value
Link copied to clipboard
open fun getPadLeft(): Float
Link copied to clipboard
open fun getPadLeftValue(): Value
Link copied to clipboard
open fun getPadRight(): Float
Link copied to clipboard
open fun getPadRightValue(): Value
Link copied to clipboard
open fun getPadTop(): Float
Link copied to clipboard
open fun getPadTopValue(): Value
Link copied to clipboard
open fun getPadX(): Float
Link copied to clipboard
open fun getPadY(): Float
Link copied to clipboard
open override fun getPrefHeight(): Float
Link copied to clipboard
open override fun getPrefWidth(): Float
Link copied to clipboard
open fun getRight(): Float
Link copied to clipboard
open fun getRow(p0: Float): Int
Link copied to clipboard
open fun getRowHeight(p0: Int): Float
Link copied to clipboard
open fun getRowMinHeight(p0: Int): Float
Link copied to clipboard
open fun getRowPrefHeight(p0: Int): Float
Link copied to clipboard
open fun getTableDebug(): Table.Debug
Link copied to clipboard
open fun getTop(): Float
Link copied to clipboard
open fun getX(p0: Int): Float
Link copied to clipboard
open fun getY(p0: Int): Float
Link copied to clipboard
open fun getZIndex(): Int
Link copied to clipboard
inline fun <S> KWidget<S>.gridGroup(itemSize: Float = 256.0f, spacing: Float = 8.0f, init: KGridGroup.(S) -> Unit = {}): KGridGroup
Link copied to clipboard
open fun hasActions(): Boolean
Link copied to clipboard
open fun hasChildren(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun hasParent(): Boolean
Link copied to clipboard
Link copied to clipboard
open fun hide()
open fun hide(p0: Action)
Link copied to clipboard
inline fun <S> KWidget<S>.highlightTextArea(text: String = "", style: String = defaultStyle, init: HighlightTextArea.(S) -> Unit = {}): HighlightTextArea
Link copied to clipboard
@Null
open override fun hit(p0: Float, p1: Float, p2: Boolean): Actor
Link copied to clipboard
inline fun <S> KWidget<S>.horizontalCollapsible(defaultSpacing: Boolean = false, init: KHorizontalCollapsible.(S) -> Unit = {}): KHorizontalCollapsible
Link copied to clipboard
inline fun <S> KWidget<S>.horizontalFlowGroup(spacing: Float = 0.0f, init: KHorizontalFlowGroup.(S) -> Unit = {}): KHorizontalFlowGroup

Deprecated. Use flowGroup instead.

Link copied to clipboard
open override fun invalidate()
Link copied to clipboard
open override fun invalidateHierarchy()
Link copied to clipboard
open fun isAscendantOf(p0: Actor): Boolean
Link copied to clipboard
open fun isDescendantOf(p0: Actor): Boolean
Link copied to clipboard
open fun isDragging(): Boolean
Link copied to clipboard
open fun isTouchable(): Boolean
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun keepWithinStage()
Link copied to clipboard
open fun key(p0: Int, p1: Any): VisDialog
Link copied to clipboard
open override fun layout()
Link copied to clipboard
open fun left(): Table
Link copied to clipboard
inline fun <S> KWidget<S>.linkLabel(text: CharSequence, url: CharSequence = text, style: String = defaultStyle, init: LinkLabel.(S) -> Unit = {}): LinkLabel
Link copied to clipboard
inline fun <I> KWidget<*>.listView(itemAdapter: ListAdapter<I>, style: String = defaultStyle, init: ListView<I>.() -> Unit = {}): ListView<I>
Link copied to clipboard
open fun localToActorCoordinates(p0: Actor, p1: Vector2): Vector2
Link copied to clipboard
open fun localToAscendantCoordinates(@Null p0: Actor, p1: Vector2): Vector2
Link copied to clipboard
open fun localToDescendantCoordinates(p0: Actor, p1: Vector2): Vector2
Link copied to clipboard
open fun localToParentCoordinates(p0: Vector2): Vector2
Link copied to clipboard
open fun localToScreenCoordinates(p0: Vector2): Vector2
Link copied to clipboard
open fun localToStageCoordinates(p0: Vector2): Vector2
Link copied to clipboard
inline fun <S> KWidget<S>.menuBar(style: String = defaultStyle, init: MenuBar.(S) -> Unit = {}): MenuBar

Begins creation of a new MenuBar.

Link copied to clipboard
open fun moveBy(p0: Float, p1: Float)
Link copied to clipboard
inline fun <S> KWidget<S>.multiSplitPane(vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: KMultiSplitPane.(S) -> Unit = {}): KMultiSplitPane
Link copied to clipboard
open fun needsLayout(): Boolean
Link copied to clipboard
open fun notify(p0: Event, p1: Boolean): Boolean
Link copied to clipboard
open override fun pack()
Link copied to clipboard
open fun pad(p0: Value): Table
open fun pad(p0: Float): Table
open fun pad(p0: Value, p1: Value, p2: Value, p3: Value): Table
open fun pad(p0: Float, p1: Float, p2: Float, p3: Float): Table
Link copied to clipboard
open fun padBottom(p0: Value): Table
open fun padBottom(p0: Float): Table
Link copied to clipboard
open fun padLeft(p0: Value): Table
open fun padLeft(p0: Float): Table
Link copied to clipboard
open fun padRight(p0: Value): Table
open fun padRight(p0: Float): Table
Link copied to clipboard
open fun padTop(p0: Value): Table
open fun padTop(p0: Float): Table
Link copied to clipboard
open fun parentToLocalCoordinates(p0: Vector2): Vector2
Link copied to clipboard
open fun remove(): Boolean
Link copied to clipboard
open fun removeAction(@Null p0: Action)
Link copied to clipboard
open override fun removeActor(p0: Actor): Boolean
open override fun removeActor(p0: Actor, p1: Boolean): Boolean
Link copied to clipboard
open override fun removeActorAt(p0: Int, p1: Boolean): Actor
Link copied to clipboard
open fun removeCaptureListener(p0: EventListener): Boolean
Link copied to clipboard
open fun removeListener(p0: EventListener): Boolean
Link copied to clipboard
open fun reset()
Link copied to clipboard
open fun right(): Table
Link copied to clipboard
open fun rotateBy(p0: Float)
Link copied to clipboard
open fun row(): Cell<Actor>
Link copied to clipboard
open fun scaleBy(p0: Float)
open fun scaleBy(p0: Float, p1: Float)
Link copied to clipboard
open fun screenToLocalCoordinates(p0: Vector2): Vector2
Link copied to clipboard
inline fun <S> KWidget<S>.scrollableTextArea(text: String = "", style: String = defaultStyle, init: ScrollableTextArea.(S) -> Unit = {}): ScrollableTextArea
Link copied to clipboard
inline fun <S> KWidget<S>.separator(style: String = defaultStyle, init: Separator.(S) -> Unit = {}): Separator
Link copied to clipboard
open fun setBackground(p0: String)
Link copied to clipboard
open fun setBounds(p0: Float, p1: Float, p2: Float, p3: Float)
Link copied to clipboard
open fun setCenterOnAdd(p0: Boolean)
Link copied to clipboard
open fun setColor(p0: Float, p1: Float, p2: Float, p3: Float)
Link copied to clipboard
open fun setDebug(p0: Boolean, p1: Boolean)
open override fun setDebug(p0: Boolean)
Link copied to clipboard
open override fun setFillParent(p0: Boolean)
Link copied to clipboard
Link copied to clipboard
open override fun setLayoutEnabled(p0: Boolean)
Link copied to clipboard
open fun setObject(p0: Actor, p1: Any)
Link copied to clipboard
open fun setOrigin(p0: Int)
open fun setOrigin(p0: Float, p1: Float)
Link copied to clipboard
open fun setPosition(p0: Float, p1: Float, p2: Int)
open override fun setPosition(p0: Float, p1: Float)
Link copied to clipboard
open fun setResizeBorder(p0: Int)
Link copied to clipboard
open fun setRound(p0: Boolean)
Link copied to clipboard
open fun setScale(p0: Float)
open fun setScale(p0: Float, p1: Float)
Link copied to clipboard
open fun setSize(p0: Float, p1: Float)
Link copied to clipboard
open fun setX(p0: Float, p1: Int)
Link copied to clipboard
open fun setY(p0: Float, p1: Int)
Link copied to clipboard
open fun setZIndex(p0: Int): Boolean
Link copied to clipboard
open fun show(p0: Stage): VisDialog
open fun show(p0: Stage, p1: Action): VisDialog
Link copied to clipboard
open fun sizeBy(p0: Float)
open fun sizeBy(p0: Float, p1: Float)
Link copied to clipboard
inline fun <S> KWidget<S>.spinner(name: String, model: SpinnerModel, style: String = defaultStyle, init: KSpinner.(S) -> Unit = {}): KSpinner
Link copied to clipboard
open fun stack(@Null vararg p0: Actor): Cell<Stack>
Link copied to clipboard
open fun stageToLocalCoordinates(p0: Vector2): Vector2
Link copied to clipboard
open override fun <T : Actor> storeActor(actor: T): Cell<T>
Link copied to clipboard
open fun swapActor(p0: Actor, p1: Actor): Boolean
open fun swapActor(p0: Int, p1: Int): Boolean
Link copied to clipboard
inline fun <S> KWidget<S>.tabbedPane(style: String = defaultStyle, init: KTabbedPane.(S) -> Unit = {}): KTabbedPane
Link copied to clipboard
open fun text(p0: Label): VisDialog
open fun text(p0: String): VisDialog
open fun text(p0: String, p1: Label.LabelStyle): VisDialog
Link copied to clipboard
open fun toBack()
Link copied to clipboard
open fun toFront()
Link copied to clipboard
open fun top(): Table
Link copied to clipboard
open override fun toString(): String
Link copied to clipboard
open override fun validate()
Link copied to clipboard
inline fun <S> KWidget<S>.verticalFlowGroup(spacing: Float = 0.0f, init: KVerticalFlowGroup.(S) -> Unit = {}): KVerticalFlowGroup

Deprecated. Use flowGroup instead.

Link copied to clipboard
inline fun <S> KWidget<S>.visCheckBox(text: String, style: String = defaultStyle, init: KVisCheckBox.(S) -> Unit = {}): KVisCheckBox
Link copied to clipboard
inline fun <S> KWidget<S>.visImage(texture: Texture, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(ninePatch: NinePatch, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(textureRegion: TextureRegion, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(drawableName: String, init: VisImage.(S) -> Unit = {}): VisImage
inline fun <S> KWidget<S>.visImage(drawable: Drawable, scaling: Scaling = Scaling.stretch, align: Int = Align.center, init: VisImage.(S) -> Unit = {}): VisImage
Link copied to clipboard
inline fun <S> KWidget<S>.visImageButton(style: String = defaultStyle, init: KVisImageButton.(S) -> Unit = {}): KVisImageButton
Link copied to clipboard
inline fun <S> KWidget<S>.visImageTextButton(text: String, style: String = defaultStyle, init: KVisImageTextButton.(S) -> Unit = {}): KVisImageTextButton
Link copied to clipboard
inline fun <S> KWidget<S>.visLabel(text: CharSequence, style: String = defaultStyle, init: VisLabel.(S) -> Unit = {}): VisLabel
Link copied to clipboard
inline fun <I> KWidget<*>.visList(style: String = defaultStyle, init: KVisList<I>.() -> Unit = {}): KVisList<I>
Link copied to clipboard
fun <I> KWidget<*>.visListOf(items: Array<I>? = null, style: String = defaultStyle): KVisList<I>
Link copied to clipboard
inline fun <S> KWidget<S>.visProgressBar(min: Float = 0.0f, max: Float = 100.0f, step: Float = 1.0f, vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: VisProgressBar.(S) -> Unit = {}): VisProgressBar
Link copied to clipboard
inline fun <S> KWidget<S>.visRadioButton(text: String, style: String = "radio", init: KVisRadioButton.(S) -> Unit = {}): KVisRadioButton
Link copied to clipboard
inline fun <S> KWidget<S>.visScrollPane(style: String = defaultStyle, init: KVisScrollPane.(S) -> Unit = {}): KVisScrollPane
Link copied to clipboard
inline fun <I> KWidget<*>.visSelectBox(style: String = defaultStyle, init: KVisSelectBox<I>.() -> Unit = {}): KVisSelectBox<I>
Link copied to clipboard
fun <I> KWidget<*>.visSelectBoxOf(items: Array<I>? = null, style: String = defaultStyle): KVisSelectBox<I>
Link copied to clipboard
inline fun <S> KWidget<S>.visSlider(min: Float = 0.0f, max: Float = 100.0f, step: Float = 1.0f, vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: VisSlider.(S) -> Unit = {}): VisSlider
Link copied to clipboard
inline fun <S> KWidget<S>.visSplitPane(vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, init: KVisSplitPane.(S) -> Unit = {}): KVisSplitPane
Link copied to clipboard
inline fun <S> KWidget<S>.visTable(defaultSpacing: Boolean = false, init: KVisTable.(S) -> Unit = {}): KVisTable
Link copied to clipboard
inline fun <S> KWidget<S>.visTextArea(text: String = "", style: String = defaultStyle, init: VisTextArea.(S) -> Unit = {}): VisTextArea
Link copied to clipboard
inline fun <S> KWidget<S>.visTextButton(text: String, style: String = defaultStyle, init: KVisTextButton.(S) -> Unit = {}): KVisTextButton
Link copied to clipboard
inline fun <S> KWidget<S>.visTextField(text: String = "", style: String = defaultStyle, init: VisTextField.(S) -> Unit = {}): VisTextField
Link copied to clipboard
fun Actor.visTextTooltip(text: CharSequence, textAlign: Int = Align.center, style: String = defaultStyle, init: Tooltip.() -> Unit = {}): Tooltip

Creates and adds Tooltip with a VisLabel to this Actor.

Link copied to clipboard
fun Actor.visTooltip(content: Actor, style: String = defaultStyle, init: Tooltip.() -> Unit = {}): Tooltip

Creates and adds Tooltip to this Actor.

Link copied to clipboard
inline fun <S> KWidget<S>.visTree(style: String = defaultStyle, init: KVisTree.(S) -> Unit = {}): KVisTree
Link copied to clipboard
inline fun <S> KWidget<S>.visValidatableTextField(text: String = "", style: String = defaultStyle, init: VisValidatableTextField.(S) -> Unit = {}): VisValidatableTextField