KVisList

class KVisList<T>(style: String) : VisList<T>

Extends VisList widget with items building method.

Constructors

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constructor(style: String)

Properties

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val actions: Array<Action>
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val captureListeners: DelayedRemovalArray<EventListener>
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var color: Color
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var cullingArea: Rectangle
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val items: Array<T>
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val keyListener: InputListener
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val listeners: DelayedRemovalArray<EventListener>
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@Null
@get:Null
var name: String
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@Null
@get:Null
var parent: Group
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var selection: ArraySelection<T>
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@Null
@get:Null
var stage: Stage
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var style: List.ListStyle
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var touchable: Touchable
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@Null
@get:Null
var userObject: Any
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var x: Float
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var y: Float

Functions

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open fun act(p0: Float)
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open fun addAction(p0: Action)
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open fun addCaptureListener(p0: EventListener): Boolean
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open fun addListener(p0: EventListener): Boolean
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open fun clear()
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open fun clearActions()
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open fun clearItems()
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open fun clearListeners()
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open fun clipBegin(): Boolean
open fun clipBegin(p0: Float, p1: Float, p2: Float, p3: Float): Boolean
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open fun clipEnd()
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open fun debug(): Actor
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open override fun draw(p0: Batch, p1: Float)
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open fun drawDebug(p0: ShapeRenderer)
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open fun fire(p0: Event): Boolean
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@Null
open fun <T : Actor> firstAscendant(p0: Class<T>): T
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@Null
open fun getItemAt(p0: Float): T
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open fun getItemIndexAt(p0: Float): Int
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open override fun getMaxHeight(): Float
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open override fun getMaxWidth(): Float
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open override fun getMinHeight(): Float
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open override fun getMinWidth(): Float
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open fun getOverItem(): T
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open fun getPressedItem(): T
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open fun getRight(): Float
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@Null
open fun getSelected(): T
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open fun getSelectedIndex(): Int
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open fun getTop(): Float
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open fun getX(p0: Int): Float
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open fun getY(p0: Int): Float
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open fun getZIndex(): Int
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open fun hasActions(): Boolean
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open fun hasParent(): Boolean
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@Null
open fun hit(p0: Float, p1: Float, p2: Boolean): Actor
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open override fun invalidate()
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open override fun invalidateHierarchy()
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open fun isAscendantOf(p0: Actor): Boolean
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open fun isDescendantOf(p0: Actor): Boolean
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open fun isTouchable(): Boolean
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open override fun layout()
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open fun localToActorCoordinates(p0: Actor, p1: Vector2): Vector2
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open fun localToAscendantCoordinates(@Null p0: Actor, p1: Vector2): Vector2
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open fun localToParentCoordinates(p0: Vector2): Vector2
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open fun localToScreenCoordinates(p0: Vector2): Vector2
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open fun localToStageCoordinates(p0: Vector2): Vector2
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open fun moveBy(p0: Float, p1: Float)
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open fun needsLayout(): Boolean
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open fun notify(p0: Event, p1: Boolean): Boolean
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open override fun pack()
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open fun parentToLocalCoordinates(p0: Vector2): Vector2
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Utility method. If the internal array with items stored by this widget was modified, use this method to safely refresh the items that this widget draws.

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open fun remove(): Boolean
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open fun removeAction(@Null p0: Action)
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open fun removeCaptureListener(p0: EventListener): Boolean
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open fun removeListener(p0: EventListener): Boolean
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open fun rotateBy(p0: Float)
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open fun scaleBy(p0: Float)
open fun scaleBy(p0: Float, p1: Float)
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open fun screenToLocalCoordinates(p0: Vector2): Vector2
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open fun setBounds(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setColor(p0: Float, p1: Float, p2: Float, p3: Float)
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open override fun setFillParent(p0: Boolean)
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open fun setItems(p0: Array<Any>)
open fun setItems(vararg p0: T)
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open override fun setLayoutEnabled(p0: Boolean)
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open fun setOrigin(p0: Int)
open fun setOrigin(p0: Float, p1: Float)
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open fun setPosition(p0: Float, p1: Float)
open fun setPosition(p0: Float, p1: Float, p2: Int)
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open fun setScale(p0: Float)
open fun setScale(p0: Float, p1: Float)
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open fun setSelected(@Null p0: T)
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open fun setSelectedIndex(p0: Int)
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open fun setSize(p0: Float, p1: Float)
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open fun setTypeToSelect(p0: Boolean)
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open fun setX(p0: Float, p1: Int)
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open fun setY(p0: Float, p1: Int)
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open fun setZIndex(p0: Int): Boolean
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open fun sizeBy(p0: Float)
open fun sizeBy(p0: Float, p1: Float)
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open fun stageToLocalCoordinates(p0: Vector2): Vector2
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open fun toBack()
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open fun toFront()
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open override fun toString(): String
open fun toString(p0: T): String
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operator fun T.unaryMinus()

Allows to add items to the list with builder-like syntax.

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open override fun validate()
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fun Actor.visTextTooltip(text: CharSequence, textAlign: Int = Align.center, style: String = defaultStyle, init: Tooltip.() -> Unit = {}): Tooltip

Creates and adds Tooltip with a VisLabel to this Actor.

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fun Actor.visTooltip(content: Actor, style: String = defaultStyle, init: Tooltip.() -> Unit = {}): Tooltip

Creates and adds Tooltip to this Actor.