KSplitPane

class KSplitPane(vertical: Boolean, skin: Skin, style: String) : SplitPane, KGroup

Extends SplitPane API with type-safe widget builders. Note that this widget may store only two children. It is advised to use the inlined extension factory methods added by KGroup rather than set its widgets directly with setFirstWidget or setSecondWidget.

Constructors

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constructor(vertical: Boolean, skin: Skin, style: String)

Properties

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val actions: Array<Action>
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val captureListeners: DelayedRemovalArray<EventListener>
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val children: SnapshotArray<Actor>
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var color: Color
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@Null
@get:Null
var cullingArea: Rectangle
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val listeners: DelayedRemovalArray<EventListener>
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@Null
@get:Null
var name: String
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@Null
@get:Null
var parent: Group
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@Null
@get:Null
var stage: Stage
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var style: SplitPane.SplitPaneStyle
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var touchable: Touchable
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@Null
@get:Null
var userObject: Any
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var x: Float
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var y: Float

Functions

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open override fun act(p0: Float)
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inline fun <S, A : Actor> KWidget<S>.actor(actor: A, init: A.(S) -> Unit = {}): A

Utility function for adding existing actors to the group with a type-safe builder init block. Mostly for internal use.

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open fun addAction(p0: Action)
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open override fun addActor(actor: Actor?)

Matches Group.addActor API.

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open fun addActorAfter(p0: Actor, p1: Actor)
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open override fun addActorAt(p0: Int, p1: Actor)
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open override fun addActorBefore(p0: Actor, p1: Actor)
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open fun addCaptureListener(p0: EventListener): Boolean
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open fun addListener(p0: EventListener): Boolean
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inline fun <S> KWidget<S>.button(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KButton.(S) -> Unit = {}): KButton
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inline fun <S> KWidget<S>.buttonGroup(minCheckedCount: Int, maxCheckedCount: Int, skin: Skin = Scene2DSkin.defaultSkin, init: KButtonTable.(S) -> Unit = {}): KButtonTable
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inline fun <S> KWidget<S>.checkBox(text: String, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KCheckBox.(S) -> Unit = {}): KCheckBox
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open override fun clear()
open fun clear(p0: Boolean)
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open fun clearActions()
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open fun clearChildren()
open fun clearChildren(p0: Boolean)
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open fun clearListeners()
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open fun clipBegin(): Boolean
open fun clipBegin(p0: Float, p1: Float, p2: Float, p3: Float): Boolean
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open fun clipEnd()
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inline fun <S> KWidget<S>.container(init: KContainer<Actor>.(S) -> Unit = {}): KContainer<Actor>

inline fun <S, A : Actor> KWidget<S>.container(actor: A, init: KContainer<A>.(S) -> Unit = {}): KContainer<A>

Use this container method variant for customly built actors that you want to keep in a Container.

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open fun debug(): Actor
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open fun debugAll(): Group
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open override fun draw(p0: Batch, p1: Float)
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open override fun drawDebug(p0: ShapeRenderer)
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@Null
open fun <T : Actor> findActor(p0: String): T
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open fun fire(p0: Event): Boolean
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@Null
open fun <T : Actor> firstAscendant(p0: Class<T>): T
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open fun getChild(p0: Int): Actor
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open override fun getMaxHeight(): Float
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open override fun getMaxWidth(): Float
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open override fun getMinHeight(): Float
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open override fun getMinWidth(): Float
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open override fun getPrefHeight(): Float
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open override fun getPrefWidth(): Float
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open fun getRight(): Float
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open fun getTop(): Float
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open fun getX(p0: Int): Float
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open fun getY(p0: Int): Float
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open fun getZIndex(): Int
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open fun hasActions(): Boolean
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open fun hasChildren(): Boolean
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open fun hasParent(): Boolean
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open override fun hit(p0: Float, p1: Float, p2: Boolean): Actor
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inline fun <S> KWidget<S>.image(texture: Texture, init: Image.(S) -> Unit = {}): Image
inline fun <S> KWidget<S>.image(ninePatch: NinePatch, init: Image.(S) -> Unit = {}): Image
inline fun <S> KWidget<S>.image(textureRegion: TextureRegion, init: Image.(S) -> Unit = {}): Image
inline fun <S> KWidget<S>.image(drawable: Drawable? = null, init: Image.(S) -> Unit = {}): Image
inline fun <S> KWidget<S>.image(drawableName: String, skin: Skin = Scene2DSkin.defaultSkin, init: Image.(S) -> Unit = {}): Image
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inline fun <S> KWidget<S>.imageButton(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KImageButton.(S) -> Unit = {}): KImageButton
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inline fun <S> KWidget<S>.imageTextButton(text: String, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KImageTextButton.(S) -> Unit = {}): KImageTextButton
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open override fun invalidate()
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open override fun invalidateHierarchy()
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open fun isAscendantOf(p0: Actor): Boolean
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open fun isDescendantOf(p0: Actor): Boolean
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open fun isTouchable(): Boolean
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inline fun <S> KWidget<S>.label(text: CharSequence, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: Label.(S) -> Unit = {}): Label
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open override fun layout()
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inline fun <I> KWidget<*>.listWidget(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KListWidget<I>.() -> Unit = {}): KListWidget<I>
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fun <I> KWidget<*>.listWidgetOf(items: Array<I>? = null, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin): KListWidget<I>
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open fun localToActorCoordinates(p0: Actor, p1: Vector2): Vector2
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open fun localToAscendantCoordinates(@Null p0: Actor, p1: Vector2): Vector2
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open fun localToDescendantCoordinates(p0: Actor, p1: Vector2): Vector2
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open fun localToParentCoordinates(p0: Vector2): Vector2
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open fun localToScreenCoordinates(p0: Vector2): Vector2
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open fun localToStageCoordinates(p0: Vector2): Vector2
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open fun moveBy(p0: Float, p1: Float)
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open fun needsLayout(): Boolean
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open fun notify(p0: Event, p1: Boolean): Boolean
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open override fun pack()
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open fun parentToLocalCoordinates(p0: Vector2): Vector2
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inline fun <S> KWidget<S>.particleEffect(particleEffect: ParticleEffect, resetOnStart: Boolean = true, init: ParticleEffectActor.(S) -> Unit = {}): ParticleEffectActor
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inline fun <S> KWidget<S>.progressBar(min: Float = 0.0f, max: Float = 1.0f, step: Float = 0.01f, vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, skin: Skin = Scene2DSkin.defaultSkin, init: ProgressBar.(S) -> Unit = {}): ProgressBar
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open fun remove(): Boolean
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open fun removeAction(@Null p0: Action)
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open override fun removeActor(p0: Actor): Boolean
open override fun removeActor(p0: Actor, p1: Boolean): Boolean
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open override fun removeActorAt(p0: Int, p1: Boolean): Actor
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open fun removeCaptureListener(p0: EventListener): Boolean
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open fun removeListener(p0: EventListener): Boolean
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open fun rotateBy(p0: Float)
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open fun scaleBy(p0: Float)
open fun scaleBy(p0: Float, p1: Float)
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open fun screenToLocalCoordinates(p0: Vector2): Vector2
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inline fun <S> KWidget<S>.scrollPane(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KScrollPane.(S) -> Unit = {}): KScrollPane
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inline fun <I> KWidget<*>.selectBox(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KSelectBox<I>.() -> Unit = {}): KSelectBox<I>
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fun <I> KWidget<*>.selectBoxOf(items: Array<I>? = null, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin): KSelectBox<I>
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open fun setBounds(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setColor(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setDebug(p0: Boolean, p1: Boolean)
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open override fun setFillParent(p0: Boolean)
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open fun setFirstWidget(@Null p0: Actor)
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open override fun setLayoutEnabled(p0: Boolean)
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open fun setMaxSplitAmount(p0: Float)
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open fun setMinSplitAmount(p0: Float)
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open fun setOrigin(p0: Int)
open fun setOrigin(p0: Float, p1: Float)
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open fun setPosition(p0: Float, p1: Float)
open fun setPosition(p0: Float, p1: Float, p2: Int)
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open fun setScale(p0: Float)
open fun setScale(p0: Float, p1: Float)
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open fun setSecondWidget(@Null p0: Actor)
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open fun setSize(p0: Float, p1: Float)
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open fun setX(p0: Float, p1: Int)
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open fun setY(p0: Float, p1: Int)
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open fun setZIndex(p0: Int): Boolean
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open fun sizeBy(p0: Float)
open fun sizeBy(p0: Float, p1: Float)
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inline fun <S> KWidget<S>.slider(min: Float = 0.0f, max: Float = 1.0f, step: Float = 0.01f, vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, skin: Skin = Scene2DSkin.defaultSkin, init: Slider.(S) -> Unit = {}): Slider
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inline fun <S> KWidget<S>.splitPane(vertical: Boolean = false, style: String = if (vertical) defaultVerticalStyle else defaultHorizontalStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KSplitPane.(S) -> Unit = {}): KSplitPane
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inline fun <S> KWidget<S>.stack(init: KStack.(S) -> Unit = {}): KStack
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open fun stageToLocalCoordinates(p0: Vector2): Vector2
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open override fun <T : Actor> storeActor(actor: T): T

Internal utility method for adding actors to the group. Assumes the actor might be stored in a container.

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open fun swapActor(p0: Actor, p1: Actor): Boolean
open fun swapActor(p0: Int, p1: Int): Boolean
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inline fun <S> KWidget<S>.table(skin: Skin = Scene2DSkin.defaultSkin, init: KTableWidget.(S) -> Unit = {}): KTableWidget
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inline fun <S> KWidget<S>.textArea(text: String = "", style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: TextArea.(S) -> Unit = {}): TextArea
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inline fun <S> KWidget<S>.textButton(text: String, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KTextButton.(S) -> Unit = {}): KTextButton
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inline fun <S> KWidget<S>.textField(text: String = "", style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: TextField.(S) -> Unit = {}): TextField
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inline fun Actor.textTooltip(text: String, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, tooltipManager: TooltipManager = TooltipManager.getInstance(), init: Label.(TextTooltip) -> Unit = {}): TextTooltip

Adds a new TextTooltip to this actor.

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open fun toBack()
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open fun toFront()
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inline fun Actor.tooltip(background: String? = null, skin: Skin = Scene2DSkin.defaultSkin, tooltipManager: TooltipManager = TooltipManager.getInstance(), init: KTableWidget.(Tooltip<KTableWidget>) -> Unit = {}): Tooltip<KTableWidget>

Adds a new Tooltip to this actor, storing a flexible Table widget.

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open override fun toString(): String
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inline fun <S> KWidget<S>.touchpad(deadzone: Float, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: Touchpad.(S) -> Unit = {}): Touchpad
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inline fun <S> KWidget<S>.tree(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KTreeWidget.(S) -> Unit = {}): KTreeWidget
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open override fun validate()
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inline fun <S> KWidget<S>.verticalGroup(init: KVerticalGroup.(S) -> Unit = {}): KVerticalGroup