KButtonTable
Extends Table API with type-safe widget builders. All Button instances added to this table will be automatically included in an internal ButtonGroup.
Parameters
minCheckCount
minimum amount of checked buttons.
maxCheckCount
maximum amount of checked buttons.
See also
ButtonGroup
Properties
Functions
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Matches Table.add API.
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inline fun <S> KWidget<S>.buttonGroup(minCheckedCount: Int, maxCheckedCount: Int, skin: Skin = Scene2DSkin.defaultSkin, init: KButtonTable.(S) -> Unit = {}): KButtonTable
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open fun <T : Actor> T.cell(grow: Boolean = false, growX: Boolean = false, growY: Boolean = false, expand: Boolean? = null, expandX: Boolean? = null, expandY: Boolean? = null, fill: Boolean? = null, fillX: Boolean? = null, fillY: Boolean? = null, uniform: Boolean? = null, uniformX: Boolean? = null, uniformY: Boolean? = null, align: Int? = null, colspan: Int? = null, width: Float? = null, minWidth: Float? = null, preferredWidth: Float? = null, maxWidth: Float? = null, height: Float? = null, minHeight: Float? = null, preferredHeight: Float? = null, maxHeight: Float? = null, pad: Float? = null, padTop: Float? = null, padLeft: Float? = null, padRight: Float? = null, padBottom: Float? = null, space: Float? = null, spaceTop: Float? = null, spaceLeft: Float? = null, spaceRight: Float? = null, spaceBottom: Float? = null, row: Boolean = false): T
Allows to customize properties of the Cell storing this actor.
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inline fun <S> KWidget<S>.horizontalGroup(init: KHorizontalGroup.(S) -> Unit = {}): KHorizontalGroup
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inline fun <S> KWidget<S>.imageButton(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KImageButton.(S) -> Unit = {}): KImageButton
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inline fun <S> KWidget<S>.imageTextButton(text: String, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KImageTextButton.(S) -> Unit = {}): KImageTextButton
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inline fun <I> KWidget<*>.listWidget(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KListWidget<I>.() -> Unit = {}): KListWidget<I>
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fun <I> KWidget<*>.listWidgetOf(items: Array<I>? = null, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin): KListWidget<I>
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inline fun <S> KWidget<S>.scrollPane(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KScrollPane.(S) -> Unit = {}): KScrollPane
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inline fun <I> KWidget<*>.selectBox(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KSelectBox<I>.() -> Unit = {}): KSelectBox<I>
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fun <I> KWidget<*>.selectBoxOf(items: Array<I>? = null, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin): KSelectBox<I>
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Internal utility method for adding actors to the group. Assumes the actor might be stored in a container.
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inline fun <S> KWidget<S>.table(skin: Skin = Scene2DSkin.defaultSkin, init: KTableWidget.(S) -> Unit = {}): KTableWidget
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inline fun <S> KWidget<S>.textButton(text: String, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KTextButton.(S) -> Unit = {}): KTextButton
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inline fun Actor.textTooltip(text: String, style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, tooltipManager: TooltipManager = TooltipManager.getInstance(), init: Label.(TextTooltip) -> Unit = {}): TextTooltip
Adds a new TextTooltip to this actor.
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inline fun Actor.tooltip(background: String? = null, skin: Skin = Scene2DSkin.defaultSkin, tooltipManager: TooltipManager = TooltipManager.getInstance(), init: KTableWidget.(Tooltip<KTableWidget>) -> Unit = {}): Tooltip<KTableWidget>
Adds a new Tooltip to this actor, storing a flexible Table widget.
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inline fun <S> KWidget<S>.tree(style: String = defaultStyle, skin: Skin = Scene2DSkin.defaultSkin, init: KTreeWidget.(S) -> Unit = {}): KTreeWidget
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