use
Automatically calls Batch.begin and Batch.end.
Parameters
A projection matrix to set on the batch before Batch.begin. If null, the batch's matrix remains unchanged.
inlined. Executed after Batch.begin and before Batch.end.
Automatically calls Batch.begin and Batch.end.
Parameters
The camera's Camera.combined matrix will be set to the batch's projection matrix before Batch.begin
inlined. Executed after Batch.begin and before Batch.end.
Automatically calls ShaderProgram.bind.
Parameters
inlined. Executed after ShaderProgram.bind.
Automatically calls GLFrameBuffer.begin and GLFrameBuffer.end.
Parameters
inlined. Executed after GLFrameBuffer.begin and before GLFrameBuffer.end.
Automatically calls ShapeRenderer.begin and ShapeRenderer.end.
Parameters
specified shape type used to draw the shapes in the action block. Can be changed during the rendering with ShapeRenderer.set.
A projection matrix to set on the ShapeRenderer before ShapeRenderer.begin. If null, the ShapeRenderer's matrix remains unchanged.
inlined. Executed after ShapeRenderer.begin and before ShapeRenderer.end.
Automatically calls ShapeRenderer.begin and ShapeRenderer.end.
Parameters
specified shape type used to draw the shapes in the action block. Can be changed during the rendering with ShapeRenderer.set.
The camera's Camera.combined matrix will be set to the ShapeRenderer's projection matrix before ShapeRenderer.begin
inlined. Executed after ShapeRenderer.begin and before ShapeRenderer.end.