rayCast

fun World.rayCast(start: Vector2, end: Vector2, callback: KtxRayCastCallback)

Ray-cast the world for all fixtures in the path of the ray.

The ray-cast ignores shapes that contain the starting point.

Parameters

start

the ray starting point.

end

the ray ending point.

callback

a user implemented callback called on every fixture hit.

See also


fun World.rayCast(startX: Float, startY: Float, endX: Float, endY: Float, callback: KtxRayCastCallback)

Ray-cast the world for all fixtures in the path of the ray.

The ray-cast ignores shapes that contain the starting point.

Parameters

startX

the ray starting point X.

startY

the ray starting point Y.

endX

the ray ending point X.

endY

the ray ending point Y.

callback

a user implemented callback called on every fixture hit.

See also