RenderingThreadDispatcher
A CoroutineDispatcher that wraps around libGDX runnable execution API to execute tasks on the main rendering thread. Uses libGDX Timer API to support delay.
Inheritors
Functions
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open override fun invokeOnTimeout(timeMillis: Long, block: Runnable, context: CoroutineContext): DisposableHandle
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open override fun scheduleResumeAfterDelay(timeMillis: Long, continuation: CancellableContinuation<Unit>)